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When I had the first inkling of an idea for Subnautica, I was sitting in my garden in here in San Francisco. We had just finished a grueling journey making our previous game, Natural Selection 2. To make that game, we had to start a company, get funding, write an engine, hire a team, and make a game – and none of that was orderly as it was just written there. That game was a labor of love, but it was also exhausting. After working for so many years, for so little money and with financial insolvency always looming, I was wondering if I even wanted to stay in games.



But Minecraft was having its revolution. It showed us that games didn’t have to be focused on conflict and linearity, but… Read more: Subnautica’s Journey from Idea to Version 1.0 on Xbox One



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