UFC 3 - Review | The Video Games

EA Sports UFC 3 serves as the third installment into the franchise since they took over the rights from THQ in 2012. Since EA has had the rights they have slowly improved the game through eye-catching visuals to edge of your sofa game modes to play with your friends on own your own.

There have been many times where the previous two games have come under criticism due to the collision effects which is seriously hard to avoid in these sorts of games and the game breaking glitches and ball dropping flaws in gameplay is so easy to abuse. Muay Thai Knees and Ground and Pound in UFC 2 comes to mind.

Now I’m not saying that isn’t the case this year as there are ways to completely dominate your opponent with ease if you’re good at the game and if you time your strikes right but they have added some really capturing moments in some of their most popular game modes.

Career Mode

I’m a huge career mode nut in all sports games, I prefer to avoid the online aspect of sports games as people just get too into it and ruin it for me I prefer to have fun…plus I get angry when I lose. This year in UFC 3 they have given you fighter more of a personality, no you can’t speak but you can interact with your opponents via social media…well sort of? Basically, you randomly get an interaction notification where you choose from three option a positive reaction, negative or neutral a response, this all affects your followers so pay attention.

The whole career mode is made to play at a very simple and steady pace, you create your fighter or import an actual UFC fighter and then pick your weight class and start. You begin back in the WFA (World Fighting Alliance) where you start your career and after a few fights Dana White (UFC President) comes to your show with his hit YouTube show Dana White ‘Lookin for a Fight’ where if you impress he offers you a rookie contract in the UFC and that is where you begin to build your brand. However, if you lose too many fights you will have to stay down there a bit longer, this is also the case if you’re in the main card and lose too many fights you will lose your contract and be relegated to the lower tier of combat sports again.

Something they have changed and I’m ok with it but I know some others aren’t is the mini-games for training are now gone, the only interaction you have with your fighter apart from your upcoming fight is sparring and trying new moves with other fighters. This year you subscribe to gyms and learn from their fighters and mentors, you have the same gyms in all weight classes but you learn different things from different people. This all costs money which you generate through your fights or through social events which you can freely do but it will cost you training points I’ll explain this shortly. Once you’re in the gym you can offer to help out around the gym to get a discount and then you bet to build on your skills. This is really easy and also if you focus on one thing too much you run the risk of gaining a minor injury or little niggles. One thing I found out the hard way was that if you’re fighting someone that is a member of the gym that you train at you can’t train there for the camp you’re on until that fight is over with. So you will have to travel somewhere else, in the early stages of your career this can be tough but when you have money to burn it isn’t a problem and gives you the chance to learn new moves and train certain attributes quicker. Like if you want to train your strikes quicker then train at a boxing or kickboxing gym if you want to improve your ground game train at a BJJ, Jiu-Jitsu or Wrestling gym. Each gym and weight class has different fighters that have different levels of moves and perks for you to learn. Once you pay for the subscription to a gym you can train there the cost left is for the weeks in your camp.

Each week in your camp has 100 hrs of energy and will refresh after each week, you have can train your attributes, learn new moves, interact with fans and spar, all of these cost points and some will give you fitness which you can overtrain and become injured which I again found out the hard way.

The career mode is filled with little cutscenes of your journey through the ranks and weigh-ins which in the preview looked like you could interact but this is not the case. The only interaction is with some UFC employees and your rival (which changes as you progress) this is all on your rise to becoming the G.O.A.T (Greatest of all time).

The game does feel more fluid and has good soundtrack but it doesn’t feel like it has moved anywhere, the fighting is just quicker and the buttons have moved and become easy to learn after a few fights. I miss the old transition moves you had to make with the old UFC games on the 360 & PS3. Apart from that and a few new small game modes the game isn’t that much changed from UFC 2. You have the returning Ultimate Team, Stand, and Bang which is what it says on the tin you stand and smash the hell out of your opponent, Submission Showdown which is again like the stand and bang mode but you can only win with a submission.

The knockout mode is back but with a twist, Snoop Dogg is on the commentary team and is hilarious, it gives the game mode that added flair when playing with your friends.

 

 

UFC 3 – Review
Graphics
Sound
Gameplay
Would I Play This Again?
Online
Reader Rating0 Votes0
Deep Career Mode
Great Visuals
Real Life feel
Ultimate Team is poor
Not enough soul in career mode
Too Easy after certain stage
3.8
Championship Round...not so much!
I enjoyed the career mode, but just wish that there was more feel to it, my character just felt like a robot, Train, Fight, Recover, Repeat! Yes, there were little bits where you interact with fans but you have no voice in the career mode and once you reach the level of G.O.A.T. the game is really easy, Although you can unlock legendary mode I’m a wimp and will avoid that. The knockout mode is fun to play local but the Ultimate team is again poor compared to other games versions of the game mode.

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