Homefront: The Revolution is an open-world first person shooter where you must lead the Resistance movement in guerrilla warfare against a superior military force. A living, breathing, open world responds to your actions – you and your Resistance Cell can inspire a rebellion on the streets and turn Occupation into Revolution, as oppressed civilians take up the fight.
But your enemy has the advantage – superior technology, firepower, heavy armour and air support. You must learn the art of guerrilla warfare – ambush, sabotage, infiltration, deception – and fight a running battle through the war-ravaged suburbs of Philadelphia. The single player campaign is just the start – in Co-Op you and your friends can form your own Resistance Cell and become renowned as Heroes of the Revolution.
Wage Guerrilla Warfare – this is no linear shooter, learn the art of guerrilla warfare and use ambush, infiltration and hit and run tactics against your foe in thrilling un-scripted firefights.
Build the Resistance – recruit revolutionaries to the cause, establish bases and safehouses, capture and customise a deadly arsenal, and build improvised, homebrew weapons for your Guerrilla Tool Kit.
Ignite the Revolution – from oppressed citizen to revolutionary leader, an epic single-player campaign tells the story of the second War of Independence. The dynamic, evolving world responds to your actions as an oppressed nation rises up in defiance against the occupation.
This has been one of the hardest reviews I have ever had to write as I was such a big fan of the original game and have watched the trials and tribulations the dev team have been through bringing this game to market.
I would like to commend the development team for attempting to take Homefront in a new and novel direction and feel if things had been different with the studio, massive corporate upheavals and had the game been released earlier, then homefront would have been a trend setter not something a great deal if the gaming community compared to a poor man’s Tom Clancy’s The Division.
The Homefront IP itself is interesting and has a great deal of potential, the similarities between it and the Red Dawn Films are undeniable which with some careful storytelling could make for an excellent video game. Flashes of this brilliance are evident in the opening 10 minutes of the game as the scene is set, unfortunately this just sets the game up to fail horribly.
Overall the gameplay is clunky and feels like it isn’t optimised. The player movement is unpredictable and the ability to control the sections where you can ride a motorcycle are so bad I found myself more ready to walk vast distances rather than ride the suicide machine. Silly things like using the weapons stash are painful because as you try to exit, the game inexplicably hangs for about 15 seconds, there are no on screen prompts to explain this and I found myself rebooting the game twice during testing until I realised it was down to bad optimisation. On the plus side the NPC’s do react to your actions and what is going on around them, for example if you attack a KLA roaming patrol in a contested area they will join in the fight and help your fight for freedom.
The cryengine is obvious here things like the heal animation look like they have been lifted directly from Far Cry unfortunately that’s where the similarities end as Far Cry is a feast for the eyes and Homefront looks like a mid cycle last gen title. The city does look bombed out and under siege but it also lacks the detail we all expect from a current gen full price title.
As usual I tested this on a set of Tritton Pro + 5.1 and Yamaha home Cinema Amp, Wharfdale Qube speakers, Sony centre, Sony Sub and Sony Power amp. Sound was nothing to write home about generic and that at best, the voice actors didn’t engage as I was distracted by the fact that the game felt unfinished.